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Video demo gameplay Mechanics video 3 Mechanics video 2 Mechanics video 1 Teaser video 3 Teaser video 2 Teaser video 1 Manu's music Marcos's music post_ce-planos6 The end justifies the means
Video demo gameplay Mechanics video 3 Mechanics video 2 Mechanics video 1 Teaser video 3 Teaser video 2 Teaser video 1 Manu's music Marcos's music post_ce-planos6 The end justifies the means

Visiting Bloompix Studios

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It’s been a pleasure going to the studio of Bloompix Studios and meeting their team, we wish them the best of luck and we hope to meet them again soon!

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Gamelab BCN 2016

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Gamelab starts tomorrow and we’ll be attending with our first project: The Crow’s Eye. We’ve worked hard to bring the game beta where we expect to receive positive feedback from other developers. The beta includes most of the game mechanics (six initial levels) To those of you who will be attending, we warmly invite you […]

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Teaming up with Nkidu Games

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Hello everyone! We’re glad to announce that we have a publisher! We are teaming up with Nkidu Games, who will take care of the marketing stuff and help us get the full potential of The Crow’s Eye, among other things. We are excited to start working with them and expect great things to come in […]

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The importance of music in videogames

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The importance of the music, the sounds and the atmosphere is something we have insisted on a lot with The Crow’s Eye. What would be of a game of this nature if it were otherwise? Also, having a great artist in this field as it is Manuel P. Perez with whom we have the great […]

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The road to success in videogame development Part 2

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You are a guy with really clear thoughts and you convince yourself that the only engine carrying out your project will be your motivation. “Good ideas are really valuable, I have a really good one and I have to take advantage of that”, you repeat to yourself. Let’s get started It seems obvious to say […]

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About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!

 

Xavi
Xavi Amézqueta

Prop texturer
Scripting

Dani
Dani Gálvez

Character modeler
Character texturer

Robert
Robert Morancho

Environment artist
Character rigging

Maria
Maria Girbau

Writer
Translating

Manu
Manuel P. Perez

Music composer and sound

Maria
Carlos Rodríguez Sirgado

Community manager

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara SecoraAltizia estudio
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito & Mariela González
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu

 

FAQ

 

What is The Crow’s Eye about?
The Crow�����s Eye is a first-person terror adventure with hints of crafting, full of suspense and which rewards investigation.

What makes your game different from the rest of terror games?
We’re focusing much more on playability, the story and the emotions than on graphics and easily scaring people. We want puzzles to be a real challenge for the player, which require exploring, observation, and the ability to solve problems, including a crafting system that rewards the player who investigates each corner of the game.

What platform is The Crow’s Eye for?
The Crow’s Eye has been prepared solely for PC, so we don’t believe it will be out for game consoles.

How do I subscribe to get the latest news?
By writing your email in the following link

How can I contact you?
For any enquiry, comment or suggestion, you can reach us through the Contact section.