3D2 Survey

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In 3D2 Entertainment we highly value the player’s opinion, since we want to reach a playability level that makes our games a very entertaining and fluid experience. We want to know and learn other people’s opinions to achieve quality results. For this reason, we have prepared the survey you may find below, so you can […]

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Interview to Daniel Gálvez, member of 3D2

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– Why did you choose the world of videogames? Ever since I was a kid I spent my days drawing and designing little worlds for myself. Truth is I never thought about ending up designing videogames, but as I advanced in the artistic field I ended up discovering a world as wonderful as this. – […]

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Game mechanics: Saving

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Today we’re going to explain how to save game in The Crow’s Eye! Lately, in videogames, mistakes made by the player are less and less penalized. We haven’t intended to create something extremely difficult, but saving your game isn’t going to be something you can do in any situation. We’ve wanted to do something a little more […]

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The Crow’s Eye second teaser: Holidays

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Our second teaser about The Crow’s Eye is already circulating! For all of you who haven’t seen it yet, you may find the video below:   In this second teaser we can hear Kansas talking to the chief of the police in order to investigate the disappearance of the four missing students, altogether with Benjamin Bennet, but […]

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About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!

 


Xavi Amézqueta

Game Designer
Lead Programmer
Designer

Dani Gálvez

Art Director
3D Designer


Robert Morancho

Level Designer
Environment Artist
Optimization


Maria Girbau

Translating


Manuel P. Perez

Music composer and sound


Danel Iriarte 

Animation
3D Designer

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu