Mechanics – part 1

Posted on by

It’s been a few months since our last news, but this doesn’t mean we’re gone. It’s a time we’ve invested in getting much work done, and during the following weeks we’ll bring you fresh news. From now on, we’ll be revealing information about the project. Some experiments have been done in order to show said […]


3D2 Survey

Posted on by

In 3D2 Entertainment we highly value the player’s opinion, since we want to reach a playability level that makes our games a very entertaining and fluid experience. We want to know and learn other people’s opinions to achieve quality results. For this reason, we have prepared the survey you may find below, so you can […]


Interview to Daniel Gálvez, member of 3D2

Posted on by

– Why did you choose the world of videogames? Ever since I was a kid I spent my days drawing and designing little worlds for myself. Truth is I never thought about ending up designing videogames, but as I advanced in the artistic field I ended up discovering a world as wonderful as this. – […]


Game mechanics: Saving

Posted on by

Today we’re going to explain how to save game in The Crow’s Eye! Lately, in videogames, mistakes made by the player are less and less penalized. We haven’t intended to create something extremely difficult, but saving your game isn’t going to be something you can do in any situation. We’ve wanted to do something a little more […]


About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!


Xavi Amézqueta

Game Designer
Lead Programmer

Dani Gálvez

Art Director
3D Designer

Robert Morancho

Level Designer
Environment Artist

Maria Girbau


Manuel P. Perez

Music composer and sound

Danel Iriarte 

3D Designer

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu