The Crow’s Eye second teaser: Holidays

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Our second teaser about The Crow’s Eye is already circulating! For all of you who haven’t seen it yet, you may find the video below:   In this second teaser we can hear Kansas talking to the chief of the police in order to investigate the disappearance of the four missing students, altogether with Benjamin Bennet, but […]

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Game mechanics: Crafting

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In earlier posts we mentioned crafting, and today we’re detailing all we’ll need to craft! We’ve invested quite some time in creating and studying both the items you’ll be able to obtain throughout the game, and those we’ll be able to craft parting from the former. The three things needed in order to craft an […]

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Go your own way

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Lately, in our time, we see how many people unhappy with the road they are travelling and decide to bring some change to their lives, and thus start taking new steps. As they travel that personal and individual road, they come across many people who tell them that such road is not the one, that […]

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Interview to Xavi Amezqueta, member of 3D2

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-Why did you choose the field of videogames? There’s a time in the life of any teenager in which he wonders what he’d like to do when he’s older. I guess I approached this in another way. What do I see me working as, and that I’ll be thrilled about? I’ve always liked videogames, and […]

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The Crow’s Eye’s features

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We’ve talked quite much about games we’ve taken as references, but we don’t want people to compare us with games of the same genre. Not only ours is a game of terror, but also a blend of genres which quite break with the monotony that is becoming more and more visible in this kind of […]

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About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!

 


Xavi Amézqueta

Game Designer
Lead Programmer
Designer

Dani Gálvez

Art Director
3D Designer


Robert Morancho

Level Designer
Environment Artist
Optimization


Maria Girbau

Translating


Manuel P. Perez

Music composer and sound


Danel Iriarte 

Animation
3D Designer

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu