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January is ending today and as you know, we released our game on the Steam store last week. While developing The Crow’s Eye, and seeing other genre-alike games, we realize how important the soundscape is. Not only music, but sound effects and quality voice acting are also essential. For this reason, we would like to […]


Teaser on YouTube!

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Here’s a link to our YouTube channel, where you’ll find The Crow’s Eye teaser. Also, we remind you that the Steam store page is ready, so don’t forget to check it out! Have an awesome weekend!  


Store Page!

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The Steam store page is ready!! Find the link to the game below, and make sure you add it to your wishlist if you like! You can watch the final game teaser there!! We really hope you like it!



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In our previous post we mentioned the word ‘specs’. One of the issues we’re addressing right now is optimization, so that medium-spec PCs can also run The Crow’s Eye. Optimization is a very important part in the development and shouldn’t be overlooked. Even the tiniest detail counts! And, since it’s Friday and another week is […]



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2017 has only just begun. A few days ago, Nintendo presented their new console, the Nintendo Switch. Despite its outer design looks pretty good, we’re still waiting to know the console’s specs, because at the moment there is nothing clear. Do you think it’ll be well-received?2017 has only just begun. A few days ago, Nintendo […]


About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!


Xavi Amézqueta

Game Designer
Lead Programmer

Dani Gálvez

Art Director
3D Designer

Robert Morancho

Level Designer
Environment Artist

Maria Girbau


Manuel P. Perez

Music composer and sound

Danel Iriarte 


Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu