Days of effort

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Days of effort and persistance go by. We often receive emails from people who want to start in the field of gaming, and we believe it can all be summarized in (precisely) effort and persistance. It’s true that, if you like (love) videogames the road to game-building will be more pleasant, but this doesn’t mean […]

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Music!

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Music is an essential element in any videogame. And in a game with a tense atmosphere (as ours is), it is even more important. We want you to have this sample of one of the musical pieces that are part of The Crow’s Eye OST. We hope you enjoy it!! Have an awesome weekend!

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Let’s Craft!

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One of the aspects we highlighted in the past is crafting. Despite remaining present in the game and being very useful to the player, it has shifted to the background, but we believe that with the changes we made it has improved the in-game experience greately, and the player is encouraged to investigate even more. […]

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We’re a little closer to the release date!

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We’re a little closer to the release date. It’s been several years of effort, but we believe we’re achieving a quality product, based on the reviews received at the events and fairs we attended to show The Crow’s Eye to the public. The game has evolved a lot, and we’re really looking forward to its […]

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Fairs!

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November is almost over. A month full of work for each and every one of 3D2 Entertainment team members. We’ve improved the game parting from the impressions we saw in Barcelona and Madrid. That’s why fairs are for, to show your game to the world and gathering opinions and, with them, enhance our project. Last […]

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About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!

 


Xavi Amézqueta

Game Designer
Lead Programmer
Designer

Dani Gálvez

Art Director
3D Designer


Robert Morancho

Level Designer
Environment Artist
Optimization


Maria Girbau

Translating


Manuel P. Perez

Music composer and sound


Danel Iriarte 

Animation

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu