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In our previous post we mentioned the word ‘specs’. One of the issues we’re addressing right now is optimization, so that medium-spec PCs can also run The Crow’s Eye. Optimization is a very important part in the development and shouldn’t be overlooked. Even the tiniest detail counts! And, since it’s Friday and another week is […]



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2017 has only just begun. A few days ago, Nintendo presented their new console, the Nintendo Switch. Despite its outer design looks pretty good, we’re still waiting to know the console’s specs, because at the moment there is nothing clear. Do you think it’ll be well-received?2017 has only just begun. A few days ago, Nintendo […]


A long road…

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The Crow’s Eye is about to reach an important stop after a long journey. A stop, because it’s not its final destination (and we don’t want it to be). The Crow’s Eye is the result of countless efforts, of our bet on something that today, despite the world of gaming is at the peak of […]


We’re back!!

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We’re back with our batteries fully charged and as motivated as you can imagine! Long and hard working days are coming. Stay tuned these weeks, they’ll be crucial for The Crow’s Eye!


Merry Christmas!!

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Although days of rest and being with our families are coming, we’ll take the opportunity to do some hard testing on The Crow’s Eye! So,from the depths of christmassy bug-finding, we wish you and your family a Merry Christmas and a prosperous New Year!!


About us

3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011.

We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 6 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field.

We invite you to have a look at our projects and that you enjoy them as much as we do!


Xavi Amézqueta

Game Designer
Lead Programmer

Dani Gálvez

Art Director
3D Designer

Robert Morancho

Level Designer
Environment Artist

Maria Girbau


Manuel P. Perez

Music composer and sound

Danel Iriarte 

3D Designer

Special thanks:

Because it wouldn’t have been possible without them. We have counted on the help and talent of…

Modeler and texturer: Marc Riera Agüera
Concept art and illustrator: David Mezcua
Dubbing: Sara Secora
Music: Marcos Saucedo
Promotion and public relations: Eduardo Garabito, Mariela González & Carlos Rodríguez Sirgado
Animation: Nora Serrano & Juan Montemayor Escudero
Scripting assistants: Carlos Lombarte, Ibai Ramirez & Javier Alegre Landaburu