December 6, 2016 5:00 pm
One of the aspects we highlighted in the past is crafting. Despite remaining present in the game and being very useful to the player, it has shifted to the background, but we believe that with the changes we made it has improved the in-game experience greately, and the player is encouraged to investigate even more. Have a look at this picture to see how this system has changed!
We’re a little closer to the release date!
December 1, 2016 5:00 pm
We’re a little closer to the release date. It’s been several years of effort, but we believe we’re achieving a quality product, based on the reviews received at the events and fairs we attended to show The Crow’s Eye to the public. The game has evolved a lot, and we’re really looking forward to its release and see how it is received. We will soon announce the official dates. Cheers to all of you and have a great weekend!
November 29, 2016 5:00 pm
November is almost over. A month full of work for each and every one of 3D2 Entertainment team members. We’ve improved the game parting from the impressions we saw in Barcelona and Madrid. That’s why fairs are for, to show your game to the world and gathering opinions and, with them, enhance our project. Last weekend the Fun&Serious fair took place. Sadly, we were unable to go, but we show our full support to all of those studios who had the opportunity to go. We hope everything went well!
Graphic aspect enhancements
November 25, 2016 5:00 pm
A couple of days ago we mentioned the word effort. This is something present in our day-to-day lives. Attached you’ll find some pictures of us working hard! Have a great weekend everyone!!
Our childhood, our efforts
November 22, 2016 5:28 pm
A week ago we mentioned the release of a game. And today another one is being released, one belonging to a collection that’s been on the market for a very long time. More specifically since our childhood. Pokémon is a renowned brand known even by those who don’t play. Aspiring to achieve such success is really something. But we would like to earn our players’ love and trust, and this is something we must earn with our efforts